﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace HappyDog.SL.Controls
{
    public partial class WaitIndicator : UserControl
    {
        #region constructor
        public WaitIndicator()
        {
            InitializeComponent();
        }
        #endregion

        #region Public Functions
        public void Start()
        {
            IndicatorStoryboard.Begin();
        }

        public void Stop()
        {
            IndicatorStoryboard.Stop();
        }
        #endregion

    }
}
